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| Mastering the World of Warcraft Shaman |
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Mastering the World of Warcraft Shaman is a strategy guide dedicated solely to WOW shaman. It's over 40 pages and available immediately. Walkthroughs are included for every shaman totem quest! |
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| Mastering the World of Warcraft Warlock |
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The World of Warcraft Warlock is one of the most powerful and versatile classes. Author Jason Allen spent every waking hour since release playing his beloved warlock, compiling notes, and recording videos. This guide is the result of months of research and experience. |
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| Mastering the World of Warcraft Warrior |
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Mastering the World of Warcraft Warrior is a strategy guide dedicated to WOW warriors. It's over 50 pages and includes everything you need to know about the class: From warrior strategy, to statistics, to equipment, to talents and talent builds, and warrior-only quests. |
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| General Druid Information |
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A druid is a class that can adapt to situations and fit the roles of other classes. We are not quite a "jack of all trades" class, that is more the shaman. The druid is supplements other classes by filling their place. Though we are not as versatile, we are every bit as powerful in our own way! Here is blizzard's description: |
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Druids are excellent in groups. We bring things that no other class can, though generally you will be wanted to perform what you are specd for. If you are feral you will likely be called upon to tank or play a "dps" role. If you are restoration, you will find yourself healing. A balance druid will usually take on the role of dps and emergency healing. If you play the class well and have good sets of gear, you can fit into a tanking, damage dealing caster, or damage dealing melee role. You can also fit into a hybrid role by getting gear that has a wide array of stats. |
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Druids get shapeshifting starting at level 10. Right now, only bear form, water form, and swift flight form will require you to do a quest to get (details later). At level 16 you get water form (increased water speed), at level 20 you get cat form (increased dps), at level 30 you get travel form (40% increased movement), at level 40 you get dire bear form (upgraded version of bear form), and at level 68 you get flight form (60% increased movement in Outlands only). At level 70 you can get swift flight form (280% increased movement in Outlands only). All of these with the exception of those rewarded via quests will be available at the druid trainer. |
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At level 10, Gennia Runetotem in Bloodhoof Village will have a druid quest for you. This quest will ask you to speak with Turak Runetotem on Elder Rise of Thunder Bluff. After you have completed this, you will get the next part of the quest. |
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The Druid has three potential roles in a group. When in their normal, biped form, they act well as a healer and can give support in the form of buffs and debuffs; they also have limited crowd control against dragons. Their Bear form gives them offensive and defensive power enough to step up to a monster and take the hits (we're looking into aggro management for the form). In Cat form, the Druid becomes a damage dealer. This trio of roles in one class gives the Druid a diverse feel and allows them to perform nearly any role perceived as "needed" in a party. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!
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-Roots is a great crowd control ability to use on melee characters, though it is useful on every class.
-Entangling roots is a great way to slow down anyone, even if they can dispel it. Most players will focus on their primary objective (healing, attacking, running, etc) before they dispel themselves, leading to a small delay in their reaction time. |
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| Guide for Feral and Balance Leveling |
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originally, v.1.12 was posted by Jaegor, 60 Feral Druid, Dark Iron, Panda Attack
Updated and maintained post-2.1 by Lissanna, 70 druid, now on the SENTINELS server.
last updated 11/07 |
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